AI Insights · Timothy · January 2022
Top 5 Voxel Games on iOS in Switzerland Q4 2021
A review of the performance of top voxel games on iOS in Switzerland during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top voxel games on iOS in Switzerland showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how these games fared during this period.
Crossy Road by HIPSTER WHALE saw a notable increase in weekly downloads in early October, peaking at around 1.5K. This was followed by a fluctuating trend, ending the quarter with approximately 995 downloads in the last week of December. The game's weekly revenue showed a slight upward trend towards the end of the quarter, reaching about $82. Weekly active users also fluctuated, starting at around 4.2K and ending at approximately 4.9K.
Smashy Road: Wanted 2 from Bearbit Studios B.V. experienced a decline in weekly downloads, starting strong at about 1.4K in late September and dropping to 308 by the end of December. The weekly revenue mirrored this trend, starting at $315 and ending at $141. Active users followed a similar pattern, decreasing from around 5.2K to 3K over the quarter.
MultiCraft — Build and Mine! by MultiCraft Studio saw a steady performance in weekly downloads, with a slight peak in mid-October at 889 and ending the quarter with 690. The game's active users trended upward slightly, starting at about 4K and ending at 4.2K.
Block Craft 3D: Building Games by Wildlife Studios had a mixed quarter. Weekly downloads peaked in mid-October at 808 and ended the quarter with 613. Revenue showed ups and downs, peaking at $645 in late September and then fluctuating, ending the quarter at $371. Active users started at around 6.2K, fluctuated, and ended at about 6K.
Pixel Gun 3D: Online Shooter by Cubic Games demonstrated significant fluctuations in weekly revenue, peaking at $4K in late October and ending the quarter at $2.3K. Weekly downloads varied, starting at 337 and peaking at 1K in the last week of December. Active users increased slightly, from around 4.1K in late September to 5.7K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.